
[Info]
localcoord = 640,480

[SceneDef]
spr = intro.sff
snd = 1.snd
startscene =0     ;Starting scene number (for debugging)

;------------------------------------
[Scene 0]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 15
fadeout.col = 0,0,0
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0 
layer0.anim =  0
layer0.offset = 0,0
layer0.starttime = 40
layer9.anim =  1
layer9.offset = 40,390
layer9.starttime = 0
layer2.anim =  2
layer2.offset = 0,0
layer2.starttime = 200
layer3.anim =  3
layer3.offset = 200,-20
layer3.starttime = 300
layer4.anim =  4
layer4.offset = 400,20
layer4.starttime = 400
layer5.anim = 5
layer5.offset = 310,180
layer5.starttime = 500
sound1.value=333,0
sound1.starttime=200
sound2.value=333,0
sound2.starttime=300
sound3.value=333,0
sound3.starttime=400
sound4.value=333,0
sound4.starttime=500
bgm = intro-start.mp3      ;Name of music file to play
bgm.loop = 1
; Music
;bgm = intro.mp3        ;Name of music file to play
;bgm.loop = 0
; Total time
end.time = 700

[Begin Action 0];bg
0,0, 0,0, 16,,AS0D256
interpolate blend
0,0, 0,0, -1,,AS256D0

[Begin Action 1];text Was a slave
100,0, 0,0, -1

[Begin Action 2];photo moon
2,0, 0,0, 30,,AS256D256
interpolate offset
interpolate blend
2,0, 0,10, -1,,AS256D0

[Begin Action 3];photo venice
2,2,0,0, 30,,AS256D256
interpolate offset
interpolate blend
2,2,  0,10, -1,,AS256D0

[Begin Action 4];photo mileena
2,3,0,0, 30,,AS256D256
interpolate offset
interpolate blend
2,3, 0,10, -1,,AS256D0

[Begin Action 5];photo swap face
2,1,0,0, 30,,AS256D256
interpolate offset
interpolate blend
2,1,  0,10, -1,,AS256D0

;------------------------------------walk
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0

layer0.anim =  10
layer0.offset = 0,0
layer0.starttime = 200
layer9.anim =  11
layer9.offset = 0,0
layer9.starttime = 0
layer1.anim =  12
layer1.offset = 0,0
layer1.starttime = 100
layer2.anim =  13
layer2.offset = 0,0
layer2.starttime = 150
layer3.anim =  14
layer3.offset = 200,480
layer3.starttime = 200
end.time = 500
bgm = intro_belomor2.mp3        ;Name of music file to play
bgm.loop = 0

;2
[Begin Action 10];bar titts
0,1, 0,0, 20,,AS0D256,1,1
interpolate blend
interpolate offset
0,1, 0,0, -1,,AS256D0,1,1

;Text
[Begin Action 11];once uppon
100,1, 0,0, -1

[Begin Action 12];bar text
100,2, 0,0, -1

[Begin Action 13];KBAC
-1,-1, 0,0, 20
0,2, 0,0, 20,,a

[Begin Action 14];girl walk
0,3, -50,0, 300,,AS0D0,1.5,1.5
interpolate scale
interpolate blend
interpolate offset
0,3, 0,0, -1,,AS256D0


;------------------------------------in bar
[Scene 2]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
; Overlay Anims (from 0 to 9)
layer0.anim =  20
layer0.offset = 140,316
layer0.starttime = 0
layer9.anim =  26
layer9.offset = 10,30
layer9.starttime = 0
layer7.anim =  21
layer7.offset = 380,480
layer2.anim =  22
layer2.offset = 190,330
layer3.anim =  23
layer3.offset = 80,330
layer4.anim =  24
layer4.offset = 520,390
layer4.starttime = 100
;layer8.anim =  34
;layer8.offset = 320,390
;layer8.starttime = 200
;layer5.anim =  25
;layer5.offset = 550,150
;layer5.starttime = 100
end.time = 400

;light
[Begin Action 20]
0,5, 0,0, 10,,AS0D220
interpolate blend
0,5, 0,0,1,,AS250D100

;girl
[Begin Action 21]
0,4, 0,0, 400
interpolate offset
0,4, -100,0, 400

;jax
[Begin Action 22]
3700,0, 0,0, 5,,AS20D0
3700,1, 0,0, 5,,AS20D0
3700,2, 0,0, 5,,AS20D0
3700,3, 0,0, 5,,AS20D0
3700,2, 0,0, 5,,AS20D0
3700,1, 0,0, 5,,AS20D0

;kang
[Begin Action 23]
620,0, 0,0, 5,,AS20D0
620,1, 0,0, 5,,AS20D0
620,2, 0,0, 5,,AS20D0
620,3, 0,0, 5,,AS20D0
620,4, 0,0, 5,,AS20D0
620,5, 0,0, 5,,AS20D0
620,6, 0,0, 5,,AS20D0
620,5, 0,0, 5,,AS20D0
620,4, 0,0, 5,,AS20D0
620,3, 0,0, 5,,AS20D0
620,2, 0,0, 5,,AS20D0
620,1, 0,0, 5,,AS20D0

;robots
[Begin Action 24]
0,6, 0,0, 30,,AS0D0,.6,.6
interpolate blend
LoopStart
0,6, 0,0, 10,,AS250D100,.6,.6
0,6, 0,0, 2,,AS150D100,.6,.6

;fly
[Begin Action 25]
0,7, 0,0, 4
interpolate offset
0,7, 40,15, 4
interpolate offset
0,7, 25,-16, 4
interpolate offset
0,7, -15,-32, 3
interpolate offset
0,7, 0,0, 1

;text
[Begin Action 26]
100,3, 0,0, -1
;------------------------------------spying
[Scene 3]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
; Overlay Anims (from 0 to 9)
layer0.anim =  30
layer0.offset = 300,480
layer0.starttime = 0
layer1.anim =  31
layer1.offset = 4,430
layer2.anim =  25
layer2.offset = 380,100
layer3.anim =  32
layer3.offset = 270,170
layer4.anim =  33
layer4.offset = 300,480
layer4.starttime = 190
layer5.anim =  35
layer5.offset = 60,280
layer5.starttime = 50
layer6.anim =  36
layer6.offset = 50,80
layer6.starttime = 210
layer7.anim =  36
layer7.offset = 56,200
layer7.starttime = 214
layer8.anim =  36
layer8.offset = 50,140
layer8.starttime = 218
layer9.anim =  36
layer9.offset = 75,190
layer9.starttime = 216
; Total time
end.time = 450
sound1.value=20,2
sound1.starttime=204
sound2.value=0,8
sound2.starttime=190
;robots
[Begin Action 30]
0,6, 0,0, -1

;Text lookslike
[Begin Action 31]
100,4, 0,0, -1

;smoke
[Begin Action 32]
630,0, 0,0, 3,,AS50D256
630,1, 0,0, 3,,AS50D256
630,2, 0,0, 3,,AS50D256
630,3, 0,0, 3,,AS50D256
630,4, 0,0, 3,,AS50D256
630,5, 0,0, 3,,AS50D256
630,6, 0,0, 3,,AS50D256
630,7, 0,0, 3,,AS50D256

;eyes
[Begin Action 33]
0,8, 0,0,6,,A
-1,8, 0,0,6,,A

;target
;[Begin Action 34]
;10003,0, 0,0,10,,A,5,5
;10003,0, 0,0,5,,AS50D256,5,5

;girl back
[Begin Action 35]
0,3, 0,0,46,h,AS0D256
interpolate blend
0,3, 0,0,-1,h,AS256D0

;target small
[Begin Action 36]
10003,0, 0,0,10,,A,2,2
10003,-1, 0,0,5,,A,2,2
;------------------------------------accept
[Scene 4]
; Fade
fadein.time = 15
fadein.col = 0,0,0
; Overlay Anims (from 0 to 9)
layer0.anim =  40
layer0.offset = 320,170
layer0.starttime = 0
layer1.anim =  41
layer1.offset = 0,0
layer1.starttime = 10
; Total time
end.time = 120
sound1.value=333,0
sound1.starttime=50

;girl eyes
[Begin Action 40]
0,9, 0,50,50,,,2,2
0,10, 0,50, 25,,,2,2
0,9, 0,50,-1,,,2,2

[Begin Action 41]
100,7, 0,0,1


;------------------------------------ ORGY
[Scene 5]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim =  58
layer0.offset = 170,350
layer0.starttime = 0
;layer1.anim =  20
;layer1.offset = 480,350
;layer1.starttime = 2
layer2.anim =  50;gril
layer2.offset = 320,370
layer2.starttime = 0
layer4.anim =  51;sektor
layer4.offset = 530,380
layer4.starttime = 0
layer5.anim =  52;cyrax
layer5.offset = 260,390
layer5.starttime = 0
layer3.anim =  53;sub
layer3.offset = 420,330
layer3.starttime = 0
layer6.anim =  54;smok
layer6.offset = 150,370
layer6.starttime = 0
layer7.anim =  55;light
layer7.offset = 0,0
layer7.starttime = 0
layer8.anim =  56;text
layer8.offset = 0,0
layer8.starttime = 0

;bgm = intro_belomor.mp3        ;Name of music file to play
;bgm.loop = 0
end.time = 650

;girl 
[Begin Action 50]
0,11, 0,0,10,,,1.5,1.5
0,11, 0,0,10,h,,1.5,1.5

;sektor 
[Begin Action 51]
3003,1, 0,0,20,h,,1.5,1.5
3003,2, 0,0,2,h,,1.5,1.5
3003,3, 0,0,2,h,,1.5,1.5
3003,4, 0,0,2,h,,1.5,1.5
3003,5, 0,0,20,h,,1.5,1.5
3003,3, 0,0,5,h,,1.5,1.5

;cyrax  
[Begin Action 52]
3004,0, 0,0,4,,,1.5,1.5
3004,1, 0,0,4,,,1.5,1.5
3004,2, 0,0,4,,,1.5,1.5
3004,3, 0,0,4,,,1.5,1.5
3004,4, 0,0,4,,,1.5,1.5
3004,3, 0,0,4,,,1.5,1.5
3004,2, 0,0,4,,,1.5,1.5
3004,1, 0,0,4,,,1.5,1.5

;zero   
[Begin Action 53]
3002,0, 0,0,2,,,1.5,1.5
3002,1, 0,0,2,,,1.5,1.5
3002,2, 0,0,2,,,1.5,1.5
3002,3, 0,0,2,,,1.5,1.5
3002,4, 0,0,2,,,1.5,1.5
3002,5, 0,0,2,,,1.5,1.5
3002,6, 0,0,2,,,1.5,1.5
3002,7, 0,0,2,,,1.5,1.5

;smok   
[Begin Action 54]
1000,1, 0,0,2,h,,1.5,1.5
1000,2, 0,0,2,h,,1.5,1.5

[Begin Action 55]
0,12, 80,100,7
0,12, 580,100,7
0,12, 140,430,7
0,12, 380,100,7
0,12, 530,430,7

[Begin Action 56]
100,5, 0,0,-1

[Begin Action 57]
100,6, 0,0,-1

[Begin Action 58];stagelight2
0,5, 0,0, 10,
0,5, 296,6, 10



;------------------------------------ 9 months
[Scene 6]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 0,0,0

layer0.anim =  60;bg
layer0.offset = 0,0
layer0.starttime = 0
layer1.anim =  61;puzo
layer1.offset = 100,480
layer1.starttime = 100
layer2.anim =  62;text
layer2.offset = 0,0
layer2.starttime = 00
layer3.anim =  63;text
layer3.offset = 0,0
layer3.starttime = 300
layer4.anim =  64
layer4.offset = 100,480
layer4.starttime = 400
end.time = 650
sound1.value=333,5
sound1.starttime=360


[Begin Action 60]
0,13, 0,0,-1,,,2,2

;girl puzo
[Begin Action 61]
0,15, 0,0,10,,AS0D256
interpolate blend
0,15, 0,0,-1,,AS256D0


;9 months
[Begin Action 62]
100,8, 0,0,-1

;new char
[Begin Action 63]
100,9, 0,0,-1

;baby
[Begin Action 64]
0,14, 0,0,10,,AS0D256
interpolate blend
0,14, 0,0,-1,,AS256D0

;------------------------------------ finish her! sad shao
[Scene 7]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
layer0.anim =  60;bg
layer0.offset = 0,0
layer0.starttime = 0
layer2.anim =  70;
layer2.offset =0,30
layer2.starttime = 0
layer9.anim =  71
layer9.offset = 0,0
layer9.starttime = 0
layer3.anim =  72
layer3.offset = 0,0
layer3.starttime = 0
end.time = 450
sound1.value=333,1
sound1.starttime=10
sound2.value=333,4
sound2.starttime=250
bgm = intro-rage.mp3      ;Name of music file to play
bgm.loop = 1
;sad shao
[Begin Action 70]
0,16, -100,0,250,,AS256D0
0,16, -100,0,20,,AS256D0
interpolate blend
0,16, -100,0,-1,,AS106D0

;sindel
[Begin Action 72]
-1,17, 0,0,250
0,17, 0,0,20,,AS256D256
interpolate blend
0,17, 0,0,-1,,AS256D0
;sad text
[Begin Action 71]
100,10, 0,0,-1




;------------------------------------ brutality
[Scene 8]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 256,1,1
layer0.anim =  60;bg
layer0.offset = 0,0
layer0.starttime = 0
layer4.anim =  80;
layer4.offset = 520,490
layer4.starttime = 0
layer8.anim =  81;
layer8.offset = 0,0
layer8.starttime = 0
layer9.anim =  82;
layer9.offset = 0,0
layer9.starttime = 240
layer1.anim =  83;
layer1.offset = 0,490
layer1.starttime = 100
layer5.anim =  84
layer5.offset = 0,490
layer5.starttime = 100
end.time = 400
sound1.value=333,6
sound1.starttime=120
sound1.volumescale=60
sound2.value=333,7
sound2.starttime=40

;slave vs
[Begin Action 80]
0,18, 0,0,-1,,,2,2

;slave name
[Begin Action 81]
0,19, 0,0,-1

;names
[Begin Action 82]
0,20, 0,0,40,,AS0D256
interpolate blend
0,20, 0,0,-1,,AS256D0

;party run
[Begin Action 83]
0,21, 0,0,300,,,2,2
interpolate offset
0,21, 570,0,-1,,,2,2

;party run2
[Begin Action 84]
0,22, 0,0,300,,,2,2
interpolate offset
0,22, 720,0,-1,,,2,2


;------------------------------------ go out and strret
[Scene 9]
; Fade
fadein.time = 15
fadein.col = 256,100,100
fadeout.time = 15
fadeout.col = 0,0,0
layer0.anim =  90;bg
layer0.offset = 0,0
layer0.starttime = 0
layer1.anim =  91;fly girl
layer1.offset = 50,320
layer1.starttime = 0
layer2.anim =  92;girl ground
layer2.offset = 320,480
layer2.starttime = 200
layer3.anim =  93;girl walk
layer3.offset = 150,480
layer3.starttime = 400
layer4.anim =  94;%%%
layer4.offset = 0,0
layer4.starttime = 0
layer5.anim =  95;text
layer5.offset = 0,0
layer5.starttime = 0
layer6.anim =  96;kid fly
layer6.offset = 0,340
layer6.starttime = 0
layer7.anim =  97;mail box
layer7.offset = 0,0
layer7.starttime = 500
layer8.anim =  98;hand
layer8.offset = 0,0
layer8.starttime = 300
end.time = 800
sound1.value=333,3
sound1.starttime=2
sound1.volumescale=150
sound2.value=333,3
sound2.starttime=10
sound2.volumescale=100
sound3.value=333,3
sound3.starttime=20
sound3.volumescale=30
sound4.value=333,2
sound4.starttime=200
bgm = intro-rage2.mp3      ;Name of music file to play
bgm.loop = 1
;streetBG
[Begin Action 90]
0,23, 0,0,-1,,,2,2

;fly girl
[Begin Action 91]
0,24, 0,0,190
interpolate offset
0,24, 250,30,10,,AS256D0
interpolate blend
0,24, 0,0,-1,,AS0D256

;girl ground
[Begin Action 92]
0,25, 0,0,10,,AS0D256
interpolate blend
0,25, 0,0,189,,AS256D0
0,25, 0,0,10,,AS256D0
interpolate blend
0,25, 0,0,1,,AS0D256
-1,25, 0,0,-1

;girl walk
[Begin Action 93]
0,26, 0,0,5,,AS0D256
interpolate blend
0,26, 0,0,1000,,AS256D0
interpolate offset
0,26, 450,0,-1,,AS256D0

;fcombo%
[Begin Action 94]
100,13, 0,0, 300
100,13, 0,0,10
interpolate offset
100,13, -200,0,-1

;punished - move
[Begin Action 95]
100,11, 0,0,400
-1,11, 0,0,50
100,12, 0,0,-1

;baby fly
[Begin Action 96]
0,27, 0,0,200,,,1,1,0
interpolate angle
interpolate offset
0,27, 260,70,1,,,1,1,140
-1,27, 0,0,-1

;mail box
[Begin Action 97]
0,28, 0,0,300
interpolate offset
0,28, -300,0,-1

[Begin Action 98]
0,40, -228,208, 30
interpolate offset
0,40, -228,0, -1



;------------------------------------ lin kuei door
[Scene 10]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
layer7.anim =  100;adress wall
layer7.offset = 0,0
layer7.starttime = 0
layer6.anim =  101;door
layer6.offset = 0,0
layer6.starttime = 0
layer1.anim =  102;4 boys
layer1.offset = 0,0
layer1.starttime = 0
layer8.anim =  103;girl
layer8.offset = 0,0
layer8.starttime = 250
layer9.anim =  104;text
layer9.offset = 0,0
layer9.starttime = 250
sound1.value=333,8
sound1.starttime=0
sound2.value=333,9
sound2.starttime=100
end.time = 450


;adress wall
[Begin Action 100]
0,29, 0,0,250
0,29, 0,0,10,,AS256D0
interpolate blend
0,29, 0,0,-1,,AS100D0

;door open
[Begin Action 101]
0,29, -800,0,100,,AS0D0,2,1
0,29, -800,0,100,,AS0D0,2,1
interpolate offset
0,29, 0,0,-1,,AS0D0,1.5,1

;4 boys
[Begin Action 102]
0,30, 30,0,100
0,30, 30,0,70,,
interpolate offset
0,30, 0,0,80,,
0,30, 0,0,10,,AS256D0
interpolate blend
0,30, 0,0,-1,,AS100D0

;girl
[Begin Action 103]
0,31, 31,0,10,,AS0D256
interpolate blend
0,31, 31,0,-1,,AS256D0

;text help
[Begin Action 104]
100,14, 31,0,-1

;------------------------------------ lin kuei master
[Scene 11]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
end.time = 450
layer3.anim =  110;master
layer3.offset = 0,0
layer3.starttime = 0

layer4.anim =  111
layer4.offset = 0,0
layer4.starttime = 0
[Begin Action 110]
0,32, 0,0,-1

[Begin Action 111]
0,42, 0,0,-1
;------------------------------------ cyborg creator
[Scene 12]
; Fade
bgm = intro_terminator.mp3
bgm.loop=0
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 30
fadeout.col = 0,0,0
end.time =820
layer1.anim =  120;girl
layer1.offset = 0,0
layer1.starttime = 0
layer2.anim =  121;light
layer2.offset = 0,0
layer2.starttime = 0
layer5.anim =  122;doorL
layer5.offset = 0,0
layer5.starttime = 0
layer6.anim =  123;doorr
layer6.offset = 0,0
layer6.starttime = 0
layer3.anim =  124;red
layer3.offset = 0,0
layer3.starttime = 0
layer8.anim =  125;detector
layer8.offset = 0,0
layer8.starttime = 0
layer4.anim =  126;tema
layer4.offset = 320,240
layer4.starttime = 0
sound1.value=20,2;elctro
sound1.starttime=90
sound2.value=4444,1001
sound2.starttime=0
sound2.volumescale=50
sound3.value=20,15;open
sound3.starttime=250
sound4.value=20,15;open
sound4.starttime=440
sound5.value=4444,5;close
sound5.starttime=290
sound6.value=4444,77;ok
sound6.starttime=310
sound7.value=0,8;ok
sound7.starttime=410

[Begin Action 120];girl
0,34, 0,200,70,,AS10D0
interpolate offset
interpolate blend
0,34, 0,0,180,,AS256D0
0,34, 0,0,40,,AS256D0
interpolate blend
0,34, 0,200,110,,AS10D0
0,35, 0,0,40,,AS256D0
interpolate blend
0,35, 0,0,-1,,AS256D0

[Begin Action 124];redblood
-1,0, 0,0,440
0,37, 0,0, 220, , AS256D0
interpolate blend
0,37, 0,0, 1, , AS0D256
-1,0, 0,0,-1

[Begin Action 121];light
0,36, 0,-70,80,,A,1,1
0,36, 0,-70,170,,A,1,2
interpolate offset
interpolate scale
0,36, 0,500,350, , A,1,.8
-1,0, 0,0,-1

[Begin Action 122];doorL
0,33, -10,0,250,,AS140D0,.7,1
0,33, -10,0,40,,AS140D0,.7,1
interpolate offset
interpolate blend
interpolate scale
0,33, 135,0,150,,AS256D0,1,1
0,33, 135,0,100,,AS256D0,1,1
interpolate offset
interpolate blend
interpolate scale
0,33, -10,0,-1,,AS140D0,.7,1

[Begin Action 123];doorR
0,33, 650,0,250,h,AS140D0,.7,1
0,33, 650,0,40,h,AS140D0,.7,1
interpolate scale
interpolate offset
interpolate blend
0,33, 505,0,150,h,AS256D0,1,1
0,33, 505,0,100,h,AS256D0,1,1
interpolate scale
interpolate offset
interpolate blend
0,33, 650,0,-1,h,AS140D0,.7,1

[Begin Action 125]
-1,0, 0,0, 290
0,38, 244,205, 100,,,1,1
interpolate scale
0,38, 244,205, 10, , , 75,1
-1,0, 0,0, 10
0,41, 323,214, 20
-1,0, 0,0, -1

[Begin Action 126];tema presents
-1,16, 0,0, 400
100,16, 0,0, 200, , AS0D0
interpolate blend
100,16, 0,0, -1, , AS256D0,1,1


;------------------------------------ cyborg trainig
[Scene 13]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
end.time = 1380
;layer8.anim =  130;text
;layer8.offset = 0,0
;layer8.starttime = 0
layer0.anim =  131;sheborg
layer0.offset = 0,0
layer0.starttime = 0
sound1.value=20,2;elctro
sound1.starttime=0

sound2.value=20,2;elctro
sound2.starttime=300

sound3.value=20,2;elctro
sound3.starttime=680
sound4.value=20,2;elctro
sound4.starttime=980

[Begin Action 131]
444,0, 0,0, 280, , AS256D0
444,0, 0,0, 20, , AS256D0
interpolate blend
444,0, 0,0, 1, , AS0D0
444,1, 0,0, 360, , AS256D0
444,1, 0,0, 20, , AS256D0
interpolate blend
444,1, 0,0, 1, , AS0D0
444,2, 0,0, 280, , AS256D0
444,2, 0,0, 20, , AS256D0
interpolate blend
444,2, 0,0, 1, , AS0D0
444,3, 0,0, 280, , AS256D0
444,3, 0,0, 20, , AS256D0
interpolate blend
444,3, 0,0, 1, , AS0D0
100,17, 0,0, 80, , AS256D0
100,17, 0,0, 20, , AS256D0
interpolate blend
100,17, 0,0, -1, , AS0D0

;------------------------------------ RISE
[Scene 14]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 100
fadeout.col = 0,0,0
end.time = 500
layer1.anim =  142;smok
layer1.offset = 0,0
layer1.starttime = 0
layer2.anim =  141;rise
layer2.offset = 300,490
layer2.starttime = 0
layer3.anim =  143;smok
layer3.offset = 300,110
layer3.starttime = 0
layer4.anim =  144;logo
layer4.offset = 320,200
layer4.starttime = 50
sound3.value=4444,77;elctro
sound3.starttime=0

[Begin Action 141];rise
2222,0, 0,0, 3
2222,1, 0,0, 3
2222,2, 0,0, 3
2222,3, 0,0, 3
2222,4, 0,0, 3
2222,5, 0,0, 3
2222,6, 0,0, 3
2222,7, 0,0, 3
2222,8, 0,0, 3
2222,9, 0,0, 3
2222,10, 0,0, 3
2222,11, 0,0, 3
2222,12, 0,0, 3
2222,13, 0,0, 3
2222,14, 0,0, 3
2222,15, 0,0, -1


[Begin Action 142];smokbak
630,0, 200,490, 3, , AS60D0, 4,4, -30
630,1, 200,490, 3, , AS60D0, 4,4, -30
630,2, 200,490, 3, , AS60D0, 4,4, -30
630,3, 200,490, 3, , AS60D0, 4,4, -30
630,4, 200,490, 3, , AS60D0, 4,4, -30
630,5, 200,490, 3, , AS60D0, 4,4, -30
630,6, 200,490, 3, , AS60D0, 4,4, -30
630,7, 200,490, 3, , AS60D0, 4,4, -30

[Begin Action 143];smokbakUP
630,0, 200,490, 4, H, AS56D256, 4,4, 30
630,1, 200,490, 4, H, AS56D256, 4,4, 30
630,2, 200,490, 4, H, AS56D256, 4,4, 30
630,3, 200,490, 4, H, AS56D256, 4,4, 30
630,4, 200,490, 4, H, AS56D256, 4,4, 30
630,5, 200,490, 4, H, AS56D256, 4,4, 30
630,6, 200,490, 4, H, AS56D256, 4,4, 30
630,7, 200,490, 4, H, AS56D256, 4,4, 30
[Begin Action 144]
88,88, 0,0, 100, , AS56D256, 3,3
interpolate scale
interpolate blend
88,88, 0,0, -1, , AS256D0


